Don’t take our word for it.Turn it.
Three small, live scenes rendered in your browser with three.js — drag, zoom, hover. They follow the same rules as our client work: the 3D library loads only when the scene comes into view, only on devices that can run it smoothly, and pauses when you scroll away.
Object viewer
Physically based materials under studio lighting: glass with real refraction, brushed metal, glazed ceramic. The same technique presents products, artefacts or architectural models — no app, no plugin.
- MeshPhysicalMaterial
- Environment lighting
- Orbit controls
- Tone mapping
Data globe
Thousands of points, great-circle arcs and travelling pulses — a living picture of networks, supply chains, members or partners around the world. Fed by your data, it becomes a dashboard people actually look at.
- Points & buffer geometry
- Bezier arcs
- Animated pulses
- Touch rotation
Wave matrix
441 tiles, one draw call: an instanced 21 × 21 matrix rippling in real time. Hover a tile and the scene knows exactly which one you mean — the basis for explorable models, calendars, floor plans or any grid of data.
Hover a tile to read its position.
- InstancedMesh
- Raycasting
- Per-instance colour
- Single draw call
Want a scene like this for your project?
See how real-time 3D carries a whole platform in our Synchronotron case, or talk to us about what your audience should be able to explore.